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Tuesday, 11 May 2010

Dropping medals time efficiency

During last week I asked to monitories the daytime period you can get more items from plundering. I will use USA time scale because NA5 server is an American server. Most of the players are in USA THAT means that the active time of getting items is the active time of playing. So better if you plunder in the morning or in the evening (for USA players ) in the afternoon and early morning (Europe time).

Example

A player has 4% medal dropping from 100 attacks. If on the server are 100 players that makes one plunder for each. That means that will be dropped out 4 medals but if on the server are 1000 active players and each of them making one plunder than the out coming medals are 40.

Your colonized Cities

The difference between Age I Evony and Age II Evony is that human players cities can’t be conquered but colonised. In my opinion it is more accurate historically speaking because there is no nation that will die forever once it has been conquered. There will always be situations and outgoing strategies.

Concerning your colonised city

When you colonise a city you have the power to disarm the city to take a part of its resources and to suppress the city continuously . Don’t think that once you colonised the city you can forget about the city. A colonised city can be in the interest of other big cities or in the interest of itself for getting free.

Here is the hunch:

Colonised city is under its suzerain responsibility that means that if the colony is attacked the suzerain army is involved in defence or even in stopping the uprising.
Important : in the alliance war report an uprising result will appear as an attack of the suzerain so the alliance can’t help the suzerain unless the alliance is announced about the uprising before the final battle.

What to do?


1. check every day you colonised cities and be sure that they cannot upraise.
2. use everyday a suppression button for each of your cities to be sure that they will not have time to upraise
3. check the coords of each of your colonised city. If they are far away it is very difficult to control them so it is much better to abandon them
4. abandon in time the cities with law level of defence. This might be your weakness in your own defence
5. control your area all the time to see which castle or city would be interested in your colonies

From Flamans Chronicles


I am writing this article with the purpose to give an insight to a real simulation of human history. War, peace, submission , pressure and usurpation are part of our common past. I am sure it will be also a part of our future. I will further give you pieces from Flamans past because I believe in the saying The past is the gate to the future.

Beginnings

Flamans as an alliance was founded by Lord Emira at the very beginning of the NA5 Evony server. The active players at that time was Emira,Niobe,777, Daphine,Richie33us, Hollipop and many others.Of all these Emira and 777 ,Richie33us and Hollipop came from Age I Evony play. This is Flamans was organised.

Flamans Politics

From its beginnings Flamans was founded on strong principles very unusual for a war game transforming its way of playing into a strategy game. Flamans was built on values like peace freedom progress and reasonable war.

Events

I

Daphin (usurper nr1 - it’s so funny to know and to recreate the psychology of a usurper) was promoted as vice host . The decision of this promotion was in base of her offer in helping Flamans to organise themselves collecting and giving information. Even though she was a noob, her willingness of progressing was evident

II

External agreements with all the alliances in Swabia, Flamans efforts were to promote peace and stability with the only condition that Flamans are independent in their decisions and have no single city under colonisation. This was made clear even to the commander of DarkS and Proxys. Flamans aim was respected by its allies and gain more respect in their diplomatic negotiation skills.
But we don’t have to ever forget that the apple marches from inside. The two officers of Flamans wanted war for all costs instead of peace. They started the usurpation complot

III

Usurpation psychology

Traits: back talks un-obedience of the host request , double standards, redness and ironic comments, partial information, trying to send army where the loss is evident , creating damages, put a player against the other, arrogance, instigation of external allies.

IV

Elimination

Daphin resigned from the position as vice host and started the usurpation.777 .The Presbyter hided information from his host had an no active attitude towards Flamans and passive for his host. Having a big army it was a real threat for Flamans. He could have caused an open war .
Desarmation
The host took advantage of a previous agreement with 777 taking a level 10 NPC. In this way she decided to create a situation where her Presbyter would have big losses. She knew that the second attack will be with big troops so she sent just worriers in the first attack causing bigger damages on the second attack. In the end level 10 NPC was taken by the host.

Expel

In the second day Daphin was expelled from the alliance. Because of these acts 777 decided to go out from Flamans. He resigned and definitely went out .The strike because of his unreasonably and his offences to the host . Emira resigned from her opposition and decided to have a trust vote from Flamans members hoping that all 777and Daphin friends will come out.

In conclusion

Surprisingly all members of Flamans supported the host policy and they decided to rename the host as Emira.

Personal conclusion

I have to thank all the Flamans for their support and decisions especially to Teal that I will name her from now on The Wise Teal. Thank you to my other vice hosts Deek and Woodyhay and all those who wrote to me.

Documentation

From the 777 e-mails:)

“I'm accusing you of doing nothing with the guy that you sent to scout.

You must think im stupid or something. 2 Cities gone. I ONLY scouted 2 of your cities and havent sent them out. I also haven't mentioned anything about how really defunct the alliance as a whole is. I could mention that, but for the time being that stays with me. And if you don't*me off too bad, it will stay that way.”

From Proxy e-mails

If you look..flamanss just lost acouple of big players. Yesterday the leader took over a lvl 10npc. If you want to attack now is the time.

Just wanted to let you know that we know you are having some internal conflicts due to our new agreement but we have no intention of taking advantage of that information. We appreciate the friendly status and will standby you if you have trouble due to our agreement.

Thanks,
Imara/Kitara

Sunday, 9 May 2010

Quest Week no.5

As always, new week new Alliance Quest:)..

Here we have:

Defence:

30k scouts minim for each city
5k ATs minim for each city

City Building:

Town Hall - minim lvl 10 at least the main city
All your Sawmills - lvl 9
All your Ironmines - lvl 9

Army:

Build and build and build:)))

Tuesday, 4 May 2010

Defencive Week 4 ~~ Part 2

New challenge in this week for Flamans. A new quest it is asked to be completed.
A good defence is helped when you have proper army. So, this is what every Flamans has to achieve or to get over (better the second :P).

Warriors :minim 100 k
Archers: minim 100k
Scouts: minim 25k
Pike men: minim 10k
Swards: minim 10k

Defence: ATs min 6k, Engineering Tech min 6


BE FAST AND BE GOOD.

NPCs - Troubles GONE

2. RESOURCES/TROOPS/DEFENSE
NPC city resources are replenish each 8 hrs, A barb city will take approx 1 hour to regenerate all to full (10% of the full amount per 6 minute tick). A barb city will also immediately regenerate approx 18% of all lost wall units each time some are destroyed. Example: if you destroyed 1000 towers and hit it again 1 second later 180 towers will be back.

3. ATTACKING
Attacking low lvl NPC cities are mainly for resource and gold, this is done with ballistas to achieve 0 loses. The maximum level without loses is level 5, level 6 or more have trebuchets so you will always suffer losses there.
But there are ARCHER TOWERS... so you need specific tech level of archery and Horseback Riding (HBR).

Archery 08 / HBR 03 (Massive losses due to being in tower range)
Archery 08 / HBR 04 (Smalls losses from units but @ tower safe range)
Archery 08 / HBR 05 (0 Losses )
Archery 08 / HBR 06 (0 Losses )
Archery 08 / HBR 07 ( Small losses )
Archery 08 / HBR 08 (Massive losses due to being in tower range)
Archery 08 / HBR 09 (Massive losses due to being in tower range.)

Archery 09 / HBR 01 (Small losses from units but @ tower safe range)
Archery 09 / HBR 02 (0 Losses when using over 575 ballistas )
Archery 09 / HBR 03 (0 Losses )
Archery 09 / HBR 05 (Small losses from units but @ tower safe range)
Archery 09 / HBR 06 (Small losses from units but @ tower safe range)
Archery 09 / HBR 07 (Small losses from units @ tower safe range)
Archery 09 / HBR 08 (0 Losses )
Archery 09 / HBR 09 (0 Losses )

Archery 10 / HBR 0 (0 Losses )
Archery 10 / HBR 05 (0 Losses )
Archery 10 / HBR 06 (0 Losses )
Archery 10 / HBR 07 (0 Losses )
Archery 10 / HBR 08 (0 Losses )
Archery 10 / HBR 09 (0 Losses )
Archery 10 / HBR 10 (0 Losses )

(copied from syoganai1111 thanks)

4. NUMBER OF BALISTAS TO ATTACK
This number depends on your hero ATTACK attribute, the safe numbers for heroes with no attack with 0 loses are:
(Note: You still need one of the above zero loss Archery/HBR combinations)

20 Ballistas vs Lvl1 NPC
50 Ballistas vs Lvl2 NPC
170 Ballistas vs Lvl3 NPC
250 Ballistas vs Lvl4 NPC
550 Ballistas vs Lvl5 NPC